Slot Tinderbox Treasure — Game Review
Tinderbox Treasures Slot Review
Find the Tinderbox Treasures with the help of the Wild Dogs!
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Tinderbox Treasures Slot Information
|Slot Type||Video Slots|
|Min Coins Size||0.01|
|Max Coins Size||3|
Overview of Tinderbox Treasures Slot
Tinderbox Treasures is a video slot game coming from Playtech. The slot is based on a popular Danish fairy tale by author Christian Anderson. The story is about a soldier who buys a tinderbox with magic powers. After that he uses dogs which do his biddings for him. The slot has a cartoon look with interesting symbols and modern animations. The game play is fast with frequent winnings thanks to the many wild symbols in the slot. This is a medium variance slot which can produce some nice payouts, but is also great for wagering big bonuses.
Features of Tinderbox Treasures Slot
Graphics, Sound effects and Looks
Tinderbox Treasures is a 25 pay line slot game with 5 reels and 3 rows. Players are able to bet anywhere from $0.25 to $75 per spin, simply by clicking on the + and – buttons next to the Total Bet field. After you set the bet size you can use the Spin button or the Auto Play option to play up to 99 Auto Spins.
Symbols and their significance
The low tier symbols in Tinderbox Treasures are the classic card symbols which range anywhere from 10 to A. The medium payouts in the slot come from the Executioner, Witch, King and Princess symbols, while the highest payout is reserved for the Soldier symbol. The slot also has a Tinderbox Scatter symbol, a Free Games Wild symbol, a Copper, Silver and Gold Wild symbols.
Tinderbox Treasures Slot software provider
Playtech is a very popular software provider in the online gambling industry. They are one of the leading companies which have been in this business for a very long time. They have a very big number of casino games covering all areas of gambling. Their slots are one of the most popular in the world and they are especially proud of their many jackpot games.
Tinderbox Treasures Slot Bonuses & Free Spins
The Dog Wilds in the slot can land on reels 2, 3 and 4. The Copper Wild will cover one position on the reels, the Silver Wild will cover two positions and come with a x2 multiplier, while the Gold Wild will cover 3 positions on the reels and award a x3 multiplier. If the Copper Wild lands on the reels he will award a re-spin where the Silver Wild can land. If the Silver Wild lands in the re-spin another re-spin is awarded with Gold Wilds on the reels.
The Scatter symbols in the slot can land on reels 2, 3 and 4. Once three of them land on the screen the player will get 10 free spins. During the free spins the Free Games Wild can land stacked on the reels and will award a x3 multiplier to all payouts. Before the free spins start you will need to choose one of three doors. Each door can reveal 5 extra free spins, stacked Scatter symbols or increase the wild multiplier to x5. During the free spins each scatter which lands on the reels will award 1 Dog Spin. Once the free spins end the accumulated Dog Spins are played with added overlay Dog Wilds on the reels.
Tinderbox Treasures Slot Game Play
Tinderbox Treasures is an interesting slot game coming from the rich Playtech portfolio. Base play is interesting with frequent winnings and the free spins have the potential to produce some nice payouts. The whole point of the free spins bonus is to collect as many Dog Spins as you can, since they are later played with overlay Dog Wilds on the reels. This way you play two free spins bonuses at once and both can produce some nice payouts. You can try Tinderbox Treasures for real play at any of our recommended Playtech casinos.
Tinderbox Treasures Slot
Tinderbox Treasures is a fun and lighthearted slot game developed by Playtech, one of the leading software providers in the online casino industry. This game sets out to capture the feel of the classic fairy tale of Hans Christian Andersen – The Tinderbox. Tinderbox Treasures comes with 25 paylines and 5 reels, much like most other slots from this company. The betting options are quite adequate, as well.
Players are able to wager anywhere between $0.25 and $75.00, making it suitable for both casual players and high rollers. Tinderbox Treasures pays left to right, meaning that any winning combination would have to start on the leftmost reel and continue onto the next reel along the designated payline.
Tinderbox Treasures follows closely the story set out in The Tinderbox tale, incorporating many of the characters and motifs into the theme of the game. Those who have read the tale as a child will no doubt appreciate how much effort Playtech has put in when creating the game. The graphics are colorful and vibrant, truly bringing the game to life.
The developers of the game have decided to use a cartoonish approach when creating the graphics style and the end result is very impressive. The graphical fidelity lends itself very well to the overall theme of the game which ultimately, makes the whole experience all the more enjoyable. However, Tinderbox Treasure does not only impress in terms of visuals. The background music is wonderfully composed and fits the theme of the game perfectly.
The symbols in Tinderbox Treasures feature various imagery from the original tale. Based on their payout tables, we can separate them into three distinct categories. The Low Paying group is made up of high cards starting from Ten to Ace, with the Ace being the most profitable at 50 coins for 5 of the same symbol. Following that, we come to the High Paying group, where we see several characters from the story. Out of those, the soldier is the highest paying one, rewarding players who line up 5 of them with 250 coins.
Lastly, there is the Special category to take into consideration and there we find the Wild and the Scatter symbols. Wild symbols substitute for any Low or High Paying symbol in the game and they come in three varieties: Copper, Silver and Golden, each taking more position on the reel than the previous. Moreover, there is a Special Wild, which only appears in free games, but we will cover that in the next point. The Scatter symbol can unlock a round of free games if you manage to spin several of them on particular positions on the reels.
Combinations and Jackpots
As far as jackpots are concerned, Tinderbox Treasures does not offer any, however, there are plenty of worthwhile features to be had if you look closer. The Dog Wild Re-Spins is a major aspect of the game and it is triggered whenever a Copper Wild lands anywhere on the reels during the main game. When that happens, a re-spin will be granted, as well as, a Silver Wild symbol which takes two positions on the reels and multiplies your winnings by 2 times. If it lands fully on the reels, that will trigger yet another re-spin, where you will receive a Gold Wild, taking up 3 positions and granting a 3x winnings multiplier.
The Tinderbox Prizes mini-game can be activated once you spin 3 Scatter symbol on the second, third and fourth reel at once. This will take you to a different screen where you will get to open one of three doors. If you find a tinderbox behind the door, you will be eligible to receive Stacked Scatter Symbols, 5 extra free games, and/or a Wild multiplier increase up to 5x. After the mini-game, the main game will resume and you will have 10 free spins, as well as, whatever rewards you managed to open. During these free games, any Scatter symbol that lands on the reels will grant you 1 Dog Spin. After the free games are over, any accumulated Dog Spins will be used and there will be Wild overlay symbols.
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Dragon Quest Treasures Review
Many JRPGs have slow openings, taking their time to establish the story and familiarize the player with the mechanics before letting them loose into the world. I figured that was the case after playing an hour of Dragon Quest Treasures, so I said to myself, “It’ll get good soon!” I said it again two hours in, three hours in, and five hours in, until eventually, I was forced to accept that this was as good as the game would get. Dragon Quest Treasures is never short on charm or style, but simple, sub-par combat and loot-hunting mechanics had me scraping the bottom of the treasure chest in hopes there was something I’d missed.
Players of Dragon Quest XI will recognize protagonists Mia and Erik, though they’re much younger in this game. Dragon Quest Treasures is technically a prequel to XI, but there’s hardly any overlap, and the vast majority takes place after the twins jump through a portal into the mysterious world of Draconia. After getting their bearings and making a few friends, they start a treasure-hunting gang and decide to find all seven Dragonstone, magical relics from Draconia’s origin. While the start of the game is story-heavy, most of my 25 hours of play were self-driven, which I appreciated. The plot isn’t particularly interesting or engaging, but I didn’t need it to be; it’s mainly a vehicle to get the player to explore the islands around them.
The bulk of Dragon Quest Treasures involves exploring open-world islands to hunt for valuables, which can be found buried in glowing spots on the ground. Mia and Erik track it down by using magic Dragon Daggers to see “treasure visions,” glimpses of the landscape near the burial site seen through the eyes of the monsters in your party. You can use these images to triangulate the position of the buried chest and claim it as your own. It’s not a terrible mechanic, but it isn’t complex or engaging enough to base the whole game around. I also encountered multiple instances of items spawning in the same areas upon revisiting an island, which suggests that there’s a finite amount of treasure locations to find.
Once you’ve gathered as many valuables as you can, your goal is to return to base unscathed. Treasure storage capacity is limited, and you drop your current spoils whenever you die. There’s also no fast travel. You can use a button in the menu to return home, but this causes you to drop all your riches, effectively voiding your expedition. You can fast travel without dropping anything if you use a chimera wing, but they’re rare, expendable resources that I kept stashed away for emergencies. These mechanics are all purposefully inconvenient, but they bothered me more in theory than in practice. I rarely died in the field, and I was only forced to use a chimera wing two or three times by the time I finished the game.
Once you return to your hideout and appraise your haul, it reveals a beautiful rendering of a character or item from past Dragon Quest titles. Even though I didn’t recognize many of the items I found, I appreciated this detail a lot, and I’m certain that nostalgia for the series would greatly heighten the experience. And as much as I didn’t really care for the treasure vision mechanic, I can’t deny the satisfaction I felt when I returned to base with a full inventory and uncovered an iconic, expensive relic that I got to add to my hoard.
When you’re not hunting treasure, you’re fighting enemy monsters. Most Dragon Quest games are turn-based, but Dragon Quest Treasures uses seamless, in-world action combat. Unfortunately, the combat is limited and clunky; the attacks at your disposal feel uncomfortable to use, and often caused me to take damage or miss shots. For example, Mia and Erik can attack with their daggers and roll out of the way of enemy offense, but movement in battle is sluggish and cumbersome. Dodge rolls are helpful when you’re watching an enemy strike from afar, but since rolls don’t interrupt dagger attacks, I didn’t have time to evade when I was up close dealing melee damage. As a result, I learned to avoid the dagger in most dangerous situations.
The other weapon you can use is a slingshot loaded with different elemental pellets, but I wasn’t a huge fan of this either. Up close, everyone moves around too quickly to get a shot off, and while the reticle is capable of locking onto enemies, it’s finicky, and I often had to fight against the controls to line up shots. Still, the slingshot is the only way to deal elemental damage as the player, so it’s not wise to ignore it. Once I had the money to buy pellets consistently, most fights had me hanging back and using my slingshot while the rest of my team fought up close.
The team in question consists of three monsters that fight enemies automatically. Outside of commands to attack or retreat, you don’t have any control over what they do or where they go. This is fine, though: It gives each monster a sense of personality, and while I wasn’t in control, I could predict their behavior pretty reliably. For example, my silver sabrecat Blanco had a powerful move that caused him to rocket toward the enemy, but my red dragonling Bernie liked to stay back and use magic. You can build a team around their combat roles, but I usually chose mine based on their Forte abilities: traversal techniques specific to each monster species. Blanco was a mainstay because he could sprint, something I couldn’t do otherwise. I also liked having a monster that could glide in case I wanted to jump from a high point without taking fall damage.
Whenever you defeat a monster, there’s a chance that you scout it, making it available to recruit. To add them to your team, you just need to pay a fee of items and food you can find in the world. If you don’t have the correct items, you can see the list to narrow down your search, but it’s never any more specific than one of the five massive islands. This limited my party selection by a surprising amount, and I went the whole game without finding enough resources to recruit certain monsters. I’m sure I could have found more resources if I took the time to grind out a few trips with that express purpose, but I wasn’t struggling in battle, so it didn’t feel worth it.
The whole reason you’re recruiting monsters and hunting for valuables in the first place is to complete Dragon Quest Treasures’ main objective: finding the seven Dragonstones. I wrongly assumed they would be hidden behind boss fights or within dungeons, so it took a long time before I grabbed the first one. I thought I needed a higher-level team to compete with the powerful monsters that roamed near the objective marker, but this was totally wrong. In fact, for several early Dragonstones, all you need to do is run past the enemies and then complete a simple objective or just grab the relic and leave. The stones themselves don’t even take up a treasure slot in your inventory, so you can use the menu to return to base and not worry about dropping it; you don’t need to come up with an escape route. Sadly, the game is not clear about this, and I spent a lot of time doing unnecessary grinding.
It’s this buildup of minor annoyances that makes it hard to recommend Dragon Quest Treasures. The experience is driven by charm and nostalgia, but if you don’t have an existing appreciation for the series, there isn’t much here that I could recommend over most other open-world role-playing games. It’s an experience that would greatly vary depending on the player; in other words, one player’s Dragon Quest trash is another player’s Dragon Quest Treasure.