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Slot Resident Evil 6 — Game Review

Playing Tips

Tempting as it may be to dive right into the game, reading the following tips takes very little time and may greatly improve your in-game skills.

  • Use your ammunition wisely. If you’re up against a single weak enemy such as a (non-mutated) Zombie or J’avo, consider defeating it with melee attacks to save ammo.
  • Aim for enemies their heads. It’s self-explanatory, but don’t forget it. More importantly, if you’ve shot an enemy in the head, move in for the kill by performing a melee attack on it. While it’s difficult to pull off instant death head shots, following up with a physical attack works fine as well.
  • Relax! Your stamina gauge heals faster when you stand still, but it heals ULTRA fast if you drop down on the ground and lay completely still. Your entire bar will heal up within just 5 seconds, completely refreshing you for the next fight.
  • Learn to use the quick shot command! Especially in Leon’s campaign — but also in the other ones — it will prove a lifesaver. Simply press both trigger buttons at once to perform this move. It costs one slot of your stamina bar.
  • Learn how to dodge! Dodging and rolling are important moves in RE6. Not only against bosses will you find these moves helpful, so try and master them ASAP.
  • Mix green and red herbs first. If you have two green herbs and still some inventory slots available, wait with mixing them and see if you can find a red herb some time soon.
  • Groups of enemies in small areas can be dangerous. If you can manage to get some distance between you and the group, toss a grenade into the crowd and mop up any survivors.
  • Save the big guns for the big guys. Magnums and grenade launchers; they’re great weapons but their ammo is fairly scarce. Save it for tougher enemies and bosses.
  • Don’t bother shooting an enemy while their in the mutation process. They are completely invulnerable during this time. As soon as they’re done, fire away!
  • You can recover more quickly after falling down by pressing and holding the action button. You can also do a backwards barrel roll while falling down by tapping the action button before hitting the ground.
  • If you’re playing solo on a higher difficulty, purchasing the Field Medic skill can literally save your hide. This skill allows your A.I. partner to give you one or two health tablets when they rescue you from the dying status. That means you don’t necessarily have to use a health tablet any longer. Normally you’d be in the danger status where one hit from any enemy is fatal.
  • Other good skills to purchase early on are defense and firepower upgrades. Some enemies have a resistance to specific types of ammunition. Follow the tips in the walkthrough to learn what to use and what to avoid.

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Guide Information

  • Publisher
  • Platforms,
    PC, PS3, PS4, XB 360, XB One
  • Genre
    Action Adventure, Survival Horror
  • Guide Release
    1 November 2012
  • Last Updated
    7 December 2020
  • Guide Author
    Steve Huijboom

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It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision.

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At the same time, Bioterrorism Security Assessment Alliance member, Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left. In a first for the franchise, Resident Evil 6 sees series favourites Leon and Chris come together to face this unprecedented threat. They will be joined by new characters, each with their own unique perspective and involvement in this relentless dramatic horror experience enacted on a global scale.

  • An Intro to the games controls, skill points & physical attacks.
  • Comprehensive walkthrough for Leon, Chris, Jake and Ada’s Campaigns.
  • Skills, Templates, Emblems and Titles Lists.
  • Trophy / Achievement List.
  • Playing Tips.
  • Campaign Rankings.
  • Weapons, Mercenaries and Enemies info.

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How Do You Get More Skill Slots in Resident Evil 6?

In Capcom’s Resident Evil 6, players take control of Leon S. Kennedy, Chris Redfield, Jake Muller, and Ada Wong as they attempt to stop a global bio-terrorist attack. The game features four distinct campaigns that can be played solo or cooperatively with another player.

In addition to the main story, there are also side missions and bonus content to keep players busy. One question that often comes up is how to get more skill slots in Resident Evil 6.

Each character in Resident Evil 6 has their own unique set of skills that can be upgraded as you progress through the game. Skills are unlocked by spending skill points, which are earned by leveling up your character or completing certain challenges.

Some skills are passive, meaning they’re always active, while others must be manually activated and will only work for a limited time. There are a total of eight skill slots for each character, so you’ll need to carefully select which skills you want to use.

If you’re looking for more skill slots, the best way to get them is by completing the game’s side missions. Many of these missions will reward you with extra skill points that can be used to unlock additional slots.

You can also find bonus skill points hidden throughout the game world. Keep your eyes peeled for hidden items and secret areas as you explore to make sure you don’t miss anything.

With a little exploration and some careful planning, you can easily get more skill slots in Resident Evil 6. Be sure to experiment with different skills and combinations to find what works best for you.

And don’t forget to use those extra points to unlock secret content and bonus missions.

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Resident Evil 3 Review

Jill and Carlos stand in front of the Nemesis in Resident Evil 3

Reviews you can trust: To ensure you’re getting a fair, accurate, and informed review, our experienced team spends a significant amount of time on everything we review. Read more about how we review games and products.

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The Resident Evil series is enjoying something of a renaissance of late. Resident Evil 7: Biohazard successfully revitalized the franchise back in 2017. Capcom followed that up with Resident Evil 2, a sterling remake of the PlayStation original. Both RE7 and RE2 embody everything that’s great about the series. Where RE7 is a terrifying journey through a monster-infested nightmare land, RE2 returns to the franchise’s schlocky action-horror roots. Resident Evil 3 broke new ground for the series back in the original PlayStation days. With that in mind, its remake has some pretty big infected shoes to fill even without the purple patch created by its predecessors.

It won’t come as any shock to learn that Resident Evil 3 is fine. Gone are the days when Capcom could do no right by its flagship horror franchise. These days, it seems Capcom has learned its lessons. The studio arguably hasn’t delivered a truly bad main-series Resident Evil experience since Resident Evil 6 (and even that game has its defenders, misguided as they are). Whether Resident Evil 3 is more than just fine will depend on what you’re bringing to it. If you want something that captures the pioneering spirit of the PlayStation original, you’ll be disappointed. If you’re after a more action-oriented version of the Resident Evil 2 remake, then Resident Evil 3 will likely enthrall and astound, even if it is a little familiar.

Resident Evil 3 Feels A Touch Confused

Jill and Brad have a tense conversation in Resident Evil 3

Right out of the gate, Resident Evil 3 announces its intentions. After a slightly trippy first-person dream sequence, Jill is thrown straight into the action against the Nemesis. A setpiece follows in which you must escape your dogged pursuer through burning buildings and alleyways. There’s a worrying shade of Resident Evil 6 about this opening, and while things do settle down a little after this, RE3 is a touch overreliant on big action moments to tell its story. This is still very much a survival horror game, but certain moments and gameplay sections lean a little too hard on the action button.

If you’re expecting deep narrative, you’ve probably not played a Resident Evil game before. The dialogue in Resident Evil 3 is just as silly and overblown as it’s ever been. There are very few lines here that sound like real human beings would actually say them. The voice acting is excellent, which just makes the bad writing feel even more strange. Unlike Resident Evil 2, though, it feels like Resident Evil 3 is leaning a little harder into its campy nature. Jill is a more expressive and vocal protagonist than Leon was. She’s much more liable to swear her way through a scene than to shrink in fear, which makes RE3 feel more kinetic than its predecessor.

There are moments when the story slows down, the moments when Resident Evil 3 shines. When Jill is limping through claustrophobic sewers or navigating spider-infested nests, Resident Evil 3 truly terrifies. Other times, though — such as the regular Nemesis chase sequences — the intent is obviously to galvanize rather than to scare. These two halves never quite come together, and Resident Evil 3 ends up feeling like it’s between two stools. It’s the Resident Evil 5 to its predecessor’s RE4: an action-packed thrill ride with horror interludes that feels like two different games vying for supremacy.

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Horror And Action In Resident Evil 3

Jill aims her shotgun at a zombie in Resident Evil 3

For the most part, Resident Evil 3 plays like a souped-up version of the Resident Evil 2 remake. Some quality-of-life features have been added and are very welcome. The knife gets a dedicated weapon slot this time, which feels like an essential fix from the previous game. Jill can quick-dodge out of the way of zombie attacks, which makes combat feel much more fluid, although the dodge is a little clunky at times. Otherwise, it’s still the same over-the-shoulder RE4-style mixture of zombie combat (zombat?), puzzles, and inventory and resource management.

Resident Evil 3‘s world feels more organic than that of RE2. Raccoon City’s doors are blocked by padlocks and chains, not spade-shaped keyholes and statue puzzles. There are one or two notable exceptions, but the puzzles and exploration here feel much more grounded. Since RE3 wants to be more of an action game, there are fewer puzzles and key-hunting sequences this time around. That gives Capcom more room to throw enemies and action sequences your way, but it also makes things feel less tense and mysterious.

In some ways, Resident Evil 3 feels like nothing more than a victory lap for RE2. Since that remake was so good, RE3 seems content to bask in its systems, merely throwing in a few new monsters and setpieces for good measure. That’s fine for the most part. Resident Evil 3 still looks and feels great, and during its most tense moments, it rivals its predecessor. There was more room for improvement than this in the core gameplay loop, though, and Resident Evil 3 mostly misses those opportunities. At best, it can feel a touch smug; at worst, it wallows in both the triumphs and mistakes of its predecessor, adding nothing significant to its franchise.

Resident Evil 3‘s Enemy Design (Mostly) Works

Carlos faces off against a Hunter in Resident Evil 3

If you approach Resident Evil 3 as a horror-tinged action title, it works pretty darn well. Its combat encounters feel tight and well-designed. An early parasite-spewing enemy provides plenty of creepy scares and forces you to alter the tactics you’ve been using thus far. Elsewhere, the returning Hunter Beta enemies are as delightfully terrifying as they are frustrating to fight. Some of RE3‘s encounters do feel a touch cheap, but that sense of danger compounds the tension. There’s nothing here as scary as Resident Evil 2‘s plant zombies, but some of the new enemies are wonderfully ghoulish nonetheless.

The central Nemesis figure fares a little more poorly. In Resident Evil 2, Mr. X was a stomping herald, a titan who followed you everywhere you went and could show up without warning. Nemesis seems confined to action setpieces and cutscenes, which is disappointing. When you do get to fight him, the boss fights are skilfully crafted, each asking you to master a different facet of Resident Evil 3‘s surprisingly varied combat. Unlike Mr. X, though, Nemesis rarely feels like more than a nuisance when he does show up. That sense of terror at hearing the stomping footsteps of a pursuer is gone, replaced by an unfortunate relief when a cutscene or setpiece starts.

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That’s due in part to Resident Evil 3‘s renewed focus on open spaces and a more linear sense of progression. Without Resident Evil 2‘s tightly interlocking corridors and winding passageways, the ever-present terror of a force like Mr. X is hard to portray. Perhaps it’s not fair to ask Resident Evil 3 to match or exceed Mr. X since it’s a different game aiming for different things. Still, it’s hard to ignore the fact that Nemesis — much like everything in RE3 — fails to evoke the same dread or terror that his more suave cousin managed with nothing but a few footsteps and a fedora.

Something Is Missing In Resident Evil 3

A neon-lit mall in Resident Evil 3

Since it’s a remake, Resident Evil 3 clearly doesn’t feel any kind of pressure to innovate or build on its predecessor. To a certain extent, that’s fine. What it provides is more of the same, and if that’s what you want, this is a satisfactory experience. It’s hard not to feel like there’s something missing, though. Resident Evil 2 arrived in a relatively creatively barren horror landscape and rewrote the rulebook on both remakes and survival horror titles. Resident Evil 3 is treading water in comparison. It lacks a central hook. Where RE2 had both Mr. X and its alternate playthroughs, RE3 has. well. nothing.

That’s not necessarily a handicap. Resident Evil 3 is a perfectly playable action-horror game that’s occasionally great and usually good. It’s just following on the heels of a much scarier, more effective and more content-rich game. RE3 has a pretty measly runtime. There’s plenty of replayability, but nothing as smart as the Leon-Claire dual-playthrough gimmick of RE2. As such, you’ll probably be done with this one in much less time. That feeds even more into the idea that this is a Resident Evil 2 expansion pack rather than a full game in its own right.

That feeling that there’s something missing extends to the story too. The characters are fine, but they’re rarely more than Resident Evil archetypes. They’re all here: the scheming Wesker type, the capable action hero, the wisecracking sidekick. None of them reveal any extra depth and the monster storyline doesn’t go anywhere particularly interesting either. Resident Evil 2 wasn’t exactly Dostoyevsky, but it had some nice moments, and Resident Evil 7‘s story was positively gripping. Next to those, RE3 feels lightweight in the narrative department. That doesn’t kill it, but it’s a wobble for a game that was already struggling to find its own identity.

Resident Evil 3 | Final Thoughts

Jill takes aim at a zombie in Resident Evil 3

Resident Evil 3 is a solid attempt at remaking a REvolutionary horror game. If it wasn’t for Resident Evil 2 setting peskily high bars, RE3 would be a stellar experience. As it stands, it plays things a little too safe and never strikes out for more than being pretty good. The Nemesis might be front and center on the box art, but it’s the smaller moments — the spider hive, the Hunter Gamma enemies in the sewer — that stay with you. There’s nothing here that’s offensive, but nothing that’s massively remarkable, either. In the wake of RE2, Resident Evil 3 represents the franchise taking a step towards complacency it can’t afford. Capcom gets away with it this time, but the next Resident Evil game needs to play a blinder.

TechRaptor reviewed Resident Evil 3 on PlayStation 4 Pro using a code provided by the publisher.

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