Slot Navi — Game Review
Changes in Mega Man Battle Network 5 Double Team DS
These are the changes mades made from Mega Man Battle Network 5 (BN5GBA) into Mega Man Battle Network 5: Double Team DS (BN5DS).
Contents
- 1 General
- 2 Gameplay
- 2.1 BattleChips
- 2.2 Chip Trader / BugFrag Trader
- 2.3 Danger Emotion Window
- 2.4 W Slot
- 2.4.1 BassXX
- 2.5.1 Transport Chip
- 2.9.1 Party Support
- 2.9.2 Party Customizer
- 2.10.1 Team Navis
- 2.10.2 Double Attack
- 2.11.1 NetBattle
- 2.11.2 Tournament
- 3.1 Japanese Text
- 3.2 English Text
General
- An intro video is added before the title screen. In the Japanese version, the music is the Rockman EXE Stream opening; Be Somewhere by Buzy. International versions use a segment from THEME OF ROCKMAN EXE ~TGS2002 mix~ instead; the speed is also modified a bit.
- All of the game music is redone.
- Voice acting has been added for Lan, MegaMan, ProtoMan and Colonel, which can be heard during battles and in menus.
- A 3D model of MegaMan, ProtoMan or Colonel appears on the bottom screen. MegaMan’s Cross forms and karma also reflect on his 3D model. They will also have animations during certain cutscenes in the story.
- Maps were added on the bottom screen, and they can be collected as Blue Mystery Data. A new menu was added to view the overall map of the Internet.
- E-mails are now divided into three categories: Team, Pals and Other.
- Emotion mugshots for multiple character have been added to fit the situation.
- Press Start appears faster on the title screen, due to lack of Wireless Adapter and Progress Chip Gate checks.
- Transition into battles is faster, due to lack of Progress Chip Gate checks.
- There are now 2 save slots instead of just 1. Each slot can freely choose a game version (Team ProtoMan or Team Colonel).
- Saving the game takes much longer now. (This is because the DS version uses Flash memory to store the save file, instead of SRAM or FeRAM for the GBA version.)
- The epilogue scene after the credits can now be skipped. In BN5GBA, it was unskippable.
Gameplay
- Card e-Reader bonuses are removed in this version of the game, since the Nintendo DS cannot connect to an e-Reader+. However, BassCross MegaMan can be accessed with the W Slot system using a copy of the GBA version of Mega Man Battle Network 5.
- Operation Battle is unavailable, since a Progress Chip Gate cannot be connected to a Nintendo DS.
- Crossover Battle is unavailable, since the Nintendo DS cannot communicate with a Wireless Adapter.
- Evil Chips such as Muramasa and DS Navi Chips no longer work with Team Navis.
- TomahawkMan now has Status Guard, both for playable and as a boss.
BattleChips
- LeaderR L and ChaosL X are obtainable normally within the game. They are registered in the Secret Library.
- Newly added * codes: ElemRage, LavaSeed, Sword, WavePit, RedWave, MudWave. A number of * code of chips which was in the GBA game’s data but cannot be obtained, are now obtainable.
Chip Trader / BugFrag Trader
Due to the longer saving, you are able to insert for more than the cost for 1 chip at a time. 3 Chip Trader can accept up to 30 chips at a time. 10 Chip Trader can accept up to 100 chips at a time. BugFrag Trader can accept up to 90 BugFrags at a time.
Danger Emotion Window
AKA «Critical State». When the NetNavi drops to a low health, a new Danger Emotion can appear where a player can yell into the DS microphone to pick their Navi back up with a chance of an extra boost and a Full Synchro. The bonuses depend on the volume given.
W Slot
Read as «Double Slot». If BN5DS is started up with a Mega Man Battle Network or Boktai Game Boy Advance game pak in Slot-2, additional bonus features become unlocked. The following games will unlock bonuses: (Mega Man Battle Chip Challenge does not unlock any bonuses)
- Mega Man Battle Network
- Mega Man Battle Network 2
- Mega Man Battle Network 3 White
- Mega Man Battle Network 3 Blue
- Mega Man Battle Network 4 Red Sun
- Mega Man Battle Network 4 Blue Moon
- (JP) Rockman EXE 4.5 Real Operation
- Mega Man Battle Network 5 Team ProtoMan
- Mega Man Battle Network 5 Team Colonel
- Boktai: The Sun is in Your Hand
- Boktai 2: Solar Boy Django
- (JP) Shin Bokura no Taiyō: Gyakushū no Sabata
BassXX
Due to the removal of Card e-Reader access, the method to encounter Bass XX has been changed. It now requires the W Slot and slotting in every numbered MMBN game in that game’s region and using a Cross MegaMan.
Liberation Missions
- You can now open the menu with Folder Edit and Saving options. This means You are now able to edit your Folder at any time. In BN5GBA, the menu cannot be opened at all.
- Once per Phase, you are also able to save anytime from the menu. In BN5GBA, only ProtoMan/Colonel and Meddy/ToadMan can save via a field screen prompt. However, you can only save once per turn in the Nebula Area 5 Liberation Mission, where in the 5GBA version you can save up to twice per Phase.
- Swapping Navis in the field screen can now be done back and forth thanks to 2 button inputs. In 5GBA, only one button can swap Navis and to return to a previous choice, you must cycle through again.
- If you enter a fight with Team Navis in close proximity of each other, you will be prompted to be have that Navi as support. You will start the battle with that Navi as a Navi Change with their Support active. However, accepting this will waste that Navi’s turn in that Phase.
Transport Chip
AKA «TP Chip». TP Chips are special items that allow the swap of Team Navis with the opposite version.
If the player has at least one 1 TP Chip, there will be tutorial dialogue when the Oran Area 3 Liberation Mission is played for the first time.
Lotto Number
New lotto prizes are added in the NumberTrader. These codes will not work in the GBA version. There are a total of 26 Lotto Numbers.
Map Data
A mini map can be found on the bottom screen. In order to unlock them, the Internet area map must first be found in a Blue Mystery Data. Afterwards, the map is stored in the Map menu.
Memory Minigame
A new memory game involving Navis is added. It’s a «Simon Says» game, players must remember the order of Navis that walk by. This feature gives out PartyCust Programs.
NaviCustomizer
Speed+1 (Yellow), Charge+1 (Pink) and HP+500 (Pink) can now be obtainable in-game. They were in BN5GBA’s data but were inaccessible.
Party Support
The new Party Battle System adds new Customizer Parts for MegaMan to use.
Party Customizer
The new Party Battle System allows a limited customization system for your team member Navis.
Party Battle System
Evolved from the Progress Chip Gate’s Navi Change system, the Party Battle System is an easier to access version of it with additional functions.
New cutscenes in Chapter 2 will introduce this system.
Team Navis
Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version’s Navi Change mode. However, you are maxed to carry up to 2 Navis. In 5GBA, you could swap to all team members as long as you have their Navi Data Chip.
Team Navis with the Support part equipped will have additional abilities assisting the active Navi. They will not support if MegaMan is Evil.
Double Attack
When you switch to another Navi while they are in Full Synchro, a special combination attack can be executed.
Network
- Communications now use Host and Client system.
- Chip Trading can now be done 3 at a time.
NetBattle
- TeamBattle mode can now be played without Progress Chip Gate.
Tournament
- A new mode that lets you hold a tournament up to 8 players. A normal NetBattle and a TeamBattle option are available. Waiting players can spectate the match.
- The final battle will play the track You are not alone!. The winner will play a roulette that decides what chip they are prized with.
Text Changes
- Since the «Battle routine, set!» line is now voiced, textboxes where that line is shared with other lines, now has it removed. A follow-up textbox has been added where «Battle routine, set!» is all by itself.
- If the player has already received an Extra Folder through W Slot before they obtain the Navi Customizer, the Navi Customizer tutorial e-mail they receive will be different, as it will not give them the BnusFldr as normal.
- In Japanese, the alternate Navi Customizer tutorial email is marginally different, only removing the text boxes that mention the Extra Folder. However, in all other languages, the two e-mails have completely different text.
Japanese Text
- In BN5GBA, VacuumFan3 (バキュームファン3) is incorrectly named WindBox3 (ウインドボックス3), making 2 enemies named WindBox3 in the game. This was fixed in BN5DS, with VacuumFan3 now having its correct name. This typo was already corrected in the English version of BN5GBA.
English Text
The BN5DS English text still contains many of the typos from BN5GBA but a few did get fixed.
- The typos in Liberation Missions when MegaMan gets paralyzed and recovers have been fixed.
- «MegaMan got: has been paralyzed!» into «MegaMan has been paralyzed!».
- «MegaMan got: has recovered!» into «MegaMan has recovered!».
- «MegaMan got: became paralyzed!» into «MegaMan became paralyzed!».
- «Leave it to me! Battle routine, set!» into «かせとけ! Leave it to me!» «Battle routine, set!»
- «In NaviCust you can | now use L/R Button | to spin red program parts.» into «In NaviCust you can | now use L/R Button | to spin red» «program parts.».
- «Repliroid swrd cuts 3 times» into «Reploid swrd cuts 3 times».
- “Three days after the battle with Regal. ” into “3 days after the battle with Regal. ”
Videos
Navi Combos Mid-range Pro Navi: AMD Radeon Pro W5500 Workstation Graphics Card Review
by Rob Williams on May 20, 2020 in Graphics & Displays AMD released its Navi-based Radeon Pro W5500 a few months ago, and to say we’ve spent a lot of time battering it with tests would be an understatement. We’re taking a look at AMD’s latest $399 professional GPU with the help of many encoding, rendering, viewport, and gaming tasks.
Page 6 – Final Thoughts
Different tasks will vary how a graphics card is used, which means that some workloads will draw more power (and generate more heat) than others. It’s safe to say that more often than not, a gaming test is going to push a graphics card the hardest, outside of using a power virus like Furmark. For the power testing in this article, we rendered the Classroom scene in Blender with a huge number of iterations to generate that result, and then ran a 3DMark Fire Strike loop to see how much further power draw could go. The reported wattages were measured through a Kill-a-Watt, which has only the tower PC plugged into it. Both the rendering and gaming tests run for ten minutes. Temperature monitoring is done with AIDA64, with a room temp as close to 23°C as possible.
As we’d expect, gaming pushes all of these GPUs a lot harder than rendering, with the RX 5600 XT in particular showing a notable delta. It’s a great thing that rendering doesn’t use the same power as gaming, or else many workstations would be a lot louder – and hotter. Speaking of heat:
Almost the entire stack here can hit 80°C without much effort; it just requires a good stress. Thankfully, that’s all within spec; you only really need to be concerned if it reaches temperatures above 90°, especially since that can really start to increase heat in other parts of the system.
Final Thoughts
AMD’s Radeon Pro W5500 is an attractive ProViz graphics card from multiple angles. For starters, it’s a $399 option that packs an 8GB framebuffer. By comparison, you’ll need to opt for NVIDIA’s $899 Quadro RTX 4000 to get that much memory on the pro-side. The Quadro P2200, which is most closely matched against the W5500, has only 5GB of VRAM. That’s yet another reason why we feel NVIDIA’s 2000-series is due for an update. The W5500 is an especially great card for CAD users, namely those using suites that directly see performance and general optimizations on workstation cards. We’re largely talking Siemens NX, CATIA, SolidWorks, and Creo, but that’s only of those we tested (through SPECviewperf). If your primary use is a solution like AutoCAD, and you don’t care about gaming performance, then we’d always suggest a pro card over a gaming one, especially since the price-point to get quality performance is more palatable than it is for those who need top-end render or denoising performance.
The fact that the W5500 is a single-slot and single-connector card will also make it attractive to those who for one reason or another can’t or would prefer to not use a dual-slot GPU. To get a dual-slot GPU from Radeon Pro anyway, you’d be moving up to the Vega-based WX 8200 or Pro VII. The only thing that would make us happier about the W5500’s design would be if it could be shortened to fit in a small form-factor PC – such as the Intel Quartz Canyon NUC we recently wrote about. What’s nice to see is the generational gains delivered from the Navi update. The current-gen W5500 at $399 performs a lot better in most cases than the then-$799 WX 7100 from three-and-a-half years ago. It also does it with a wee bit less power use overall. Versus the bigger W5700, the W5500 opts for 4x DisplayPort connectors, while the W5700 uses 5x mini-DisplayPort connectors, and also includes a USB-C port. Not even the Radeon Pro VII has that, or any other Radeon for that matter. It’s also worth pointing out that AMD’s graphics software has improved quite a bit over the years, and the current iteration is really robust. Of note, it offers support for AMD Remote Workstation, which as it sounds, allows you to access your physical rig from anywhere – assuming you have a sufficient enough internet connection. In the past couple of months, interest in remote work has really surged, so it’s good that AMD is already delivering a certified (Citrix and Microsoft) solution.
Pros
- Great performance and framebuffer size for the price.
- Single-slot and single-power design aides compact PC designs.
- Supports AMD’s Remote Workstation.
- Wins the ~$400 battle against NVIDIA’s Quadro P2200.
Cons
- Nothing stands out.
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