Slot Mafia Madness — Game Review
Team Mafia (2018)
The Team Mafia event circuit began its 2018 Season on January, 11 2018. Unlike previous event, Team Mafia 2018 was a project held by scummers rather than Site Staff. The winners of the previous event, Team Mafia 2015, team Young and Beautiful were invited to the tournament and promised a guaranteed team slot, which they accepted.
Enthusiasm for the event exceeded expectations, causing temporary halt to signups as the moderators of the event as well as the current Team Captains discussed expanding the number of available teams. Passing approval, Team Mafia 2018 was expanding from 12 four-player team slots to 15 five-player teams.
The first three games played to completion all led to Town wins, until Team Mafia 2018: Random GIFs resulted in a surprise win for scum. This catapulted the team Who is John Galt? ahead of all the previous all-town teams that had won. At this time, amendments and clarifications to Tiebreak Scenarios were being made as the event zeroed into its last ongoing game, Team Mafia 2018: White Flag which ended with a fourth win for Town. After 86 days of game play, the event ended in a decisive win for Who is John Galt? with a 5-0 record.
Contents
Format
The event was played by 15 5-player teams across 5 different games. After all the players were accounted for, each team was given their role PMs in a Private Topic provided for the team. The previous year’s winners were guaranteed a spot in Team Mafia 2018.
The moderators overseeing the event were:
Ellibereth — Project Lead Jingle — Project Organizer/Head of Tiebreaks MathBlade — Game Mod of Team Mafia: Open mhsmith0 — Game Mod of Team Mafia: Normal Ether — Game Mod of Team Mafia: Normal 2ᶮᵈ beeboy — Game Mod of Team Mafia: Closed Theme Alisae — Game Mod of Team Mafia: Role Madness
The moderators chose setups within the types of games drawn out. It is notable that the two Normal games that were played were not balanced by the Normal Review Group, instead the moderators of all games worked closely together to ensure game balance.
No player blacklist or Wisdom of the Crowds rule was in place for the event. Unattributed alt accounts were banned from competing, although alts were permitted, with the Main account of the scummer made public knowledge.
Scoring and Tiebreaks
1) Score points were acquired through winning games, with teams that had won more games ranking higher than others.
2) At the end of the event, all teams that are tied were to be supplied to a link to a private topic containing the Day 1 of a secret Open-format game modded by Jingle. Teams that correctly ranked scum over town were to be awarded tiebreak points.
3) In the event of another tie, teams were to guess which players in the game were Power Roles.
4) A final tiebreak point could be awarded by a committee of the game organizers deciding which of the tied teams had the best overall performance across the entire tournament.
5) Teams that required help from the game organizers to find a replacement or were otherwise implicitly penalized lost a tiebreaker point.
Teams
# | Team Name | P1 | P2 | P3 | P4 | P5 |
---|---|---|---|---|---|---|
1 | Young and Beautiful | wgeurts+ | T-Bone | Espeonage | Spiffeh | Aneninen |
2 | eddie cane | skirt skirt& | Katyusha& | jjh927 | Transcend+ | Lycanfire |
3 | DEFCON | Lady Lambdadelta+ | Hinduragi+ | Hebichan | Llamarable | Cabd |
4 | Team Cuddly | RadiantCowbells | Keychain | Firebringer | Postie | Zachstralkita |
5 | Relaxed Nature | Aristophanes | Something_Smart | Aeronaut+ | Gamma Emerald | Fro99er |
6 | God Save the Black Goo | Cogito Ergo Sum | Fenchurch | Patrick | ChannelDelibird+ | Primate+ |
7 | Make Papa Proud | Errantparabola | Bins | implosion | SleepyKrew | Marquis+ |
8 | Chillplay Bombahskiies | Boonskiies | Tchill13+ | UnaBombaH | Srceenplay | Dunkerdoodles |
9 | Queue Agents | Bulbazak | Ginngie | EddieFenix | mastina | Thor665 |
10 | Who is John Galt? | chesskid3+ | ActionDan | Kagami | Katsuki | Smocaine |
11 | Serious Business | northsidegal | GuiltyLion | Kmd4390 | MathDino | davesaz |
12 | Dandy Irate Hoes | Cheetory6 | XRECKONERX | hiplop | TheStatusQuo | Radja |
13 | Backhanded Remarks | Elena Fisher& | Dunnstral | gerryoat | Chara | BigYoshiFan |
14 | Spam Squad | LicketyQuickety | Creature | Mulch+ | sheepsaysmeep | UC Voyager+ |
15 | Sauciety | Sauce+ | Almost50 | CheekyTeeky | momo | Toranaga |
* Names in Boldface denote the team’s captain. * & Symbol denotes that this player is an alt. * + Symbol denotes that this player was replaced while their assigned game was on-going.
The main account of each of the participating alts are as follows:
The following replacements occurred in the games:
Sauce and Momo from Sauciety swap games RadiantCowbells and Firebringer from Team Cuddly swap games skirt skirt and Transcend from eddie cane swap games wgeurts from Young and Beautiful is replaced by Davsto chesskid3 and Smocaine from Who is John Galt? swap games Transcend from eddie cane is replaced by Titus Lady Lambdadelta from DEFCON is replaced by havingfitz Srceenplay and Tchill13 from Chillplay Bombahskiies swap games Sauce from Sauciety is replaced by Ranmaru Primate from God Save the Black Goo is replaced by singersigner Hinduragi from DEFCON is replaced by Ghostlin Tchill13 from Chillplay Bombahskiies is replaced by vonflare Aeronaut from Relaxed Nature is replaced by xyzzy UC Voyager from Spam Squad is replaced by ArchWing Mulch from Spam Squad is replaced by Assemblerotws chesskid3 from Who is John Galt? is replaced by DeasVail ChannelDelibird from God Save the Black Goo is replaced by Mina Marquis from Make Papa Proud is replaced by Shadoweh
Games
Name of Game | Type | Moderator | Winner |
---|---|---|---|
Team Mafia 2018: White Flag | Open — White Flag | MathBlade | Town |
Team Mafia 2018: Random GIFs | Closed — Normal | mhsmith0 | Mafia |
Team Mafia 2018: Mafiosi Revolution | Closed — Normal | Ether | Town |
Team Mafia 2018: Inventions Mafia | Closed — Theme | beeboy | Town |
Team Mafia 2018: Magical Stories | Closed — Theme/Role Madness | Alisae | Town |
Team Mafia 2018: Tiebreaker Game | Open — Backup6 | Jingle | Town |
Results
Rank | Team Name | White Flag | Ether Normal | mhsmith0 Normal | Inventions Mafia | Magical Stories | Score | Tiebreak |
---|---|---|---|---|---|---|---|---|
1 | Who is John Galt? | Action Dan | Kagami | DeasVail | Smocaine | Katsuki | 5-0 | 3 |
2 | Young and Beautiful | Davsto | Spiffeh | T-Bone | Aneninen | Espeonage | 4-1 | 1 |
3 | Queue Agents | EddieFenix | Ginngie | Bulbazak | mastina | Thor665 | 4-1 | 2 |
4 | DEFCON | Llamarble | Cabd | havingfitz | Ghostlin | Hebichan | 4-1 | 4 |
5 | Relaxed Nature | Gamma Emerald | Aristophanes | xyzzy | Something_Smart | Fro99er | 4-1 | 5 |
6 | eddie cane | Lycanfire | skirt skirt | Titus | Katyusha | jjh927 | 4-1 | 7 |
7 | Backhanded Remarks | Dunnstral | Chara | Elena Fisher | BigYoshiFan | gerryoat | 4-1 | 11 |
8 | Serious Business | northsidegal | Kmd4390 | Mathdino | GuiltyLion | davesaz | 3-2 | 6 |
9 | God Save the Black Goo | Cogito Ergo Sum | Patrick | Mina | singersigner | Fenchurch | 3-2 | 8 |
10 | Sauciety | Ranmaru | Toranaga | Almost50 | CheekyTeeky | momo | 3-2 | 10 |
11 | Make Papa Proud | Shadoweh | implosion | Bins | Errantparabola | SleepyKrew | 3-2 | N/A |
11 | Dandy Irate Hoes | TheStatusQuo | Cheetory6 | Radja | xRECKONERx | hiplop | 3-2 | N/A |
11 | Chillplay Bombahskiies | Srceenplay | UnaBombaH | Dunkerdoodles | vonflare | Boonskiies | 3-2 | N/A |
12 | Team Cuddly | Postie | Firebringer | Keychain | RadiantCowbells | Zachstralkita | 2-3 | 9 |
13 | Spam Squad | LicketyQuickety | Assemblerotws | ArchWing | Creature | sheepsaysmeep | 2-3 | N/A |
The Tiebreak procedure used involved all teams wishing to participate to view a snippet of an already completed game, up to the end of day 1, with no flip. Teams were to deduce from the events of the day who among the players were scum and town. Teams were given 48 hours to rank people in the order that they believed the players involved were scum, ascending to most likely to be town. A majority of points were awarded based on the scoring system if a member of the scumteam was in a team’s rank 1 or 2 slot. Further ties took the highest and lowest positions of scum in the list into account. Four teams did not participate.
Mafia Madness Slot Review – RTP, Features & Bonuses
Random Logic has put its heads together once again to create a superb video slot for 888 which goes by the name Mafia Madness.
How to Play Mafia Madness Slot
Before entering this crime-riddled video slot, you will need to know what functions can be adjusted before each spin which we have highlighted below.
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Mafia Madness players should adjust their bet size using the “Coin Value +/-” buttons to set how many coins they wish to bet per spin. If you are short on time, hit the “Max Bet” button to the maximum amount without manually adjusting your bet. 888 online slots have similar elements regard to buttons on their games; the Nightmare on Elm Street slot, for example, has these buttons for players’ control.
Once you have set your desired bet amount, you can click the “Spin” button to initiate the spinning of the reels. If you are tight for time and do not want to fuss around hitting the spin button every time you are ready to set the reels into motion, then you can also use the “Auto” button to automatically spin the reels a set amount of times that you wish them to be turned. Snack Time Slot is another slot that echos similar traits to Mafia Madness regarding spin buttons and auto buttons
Mafia Madness is very easy to play, and while it shares some features with the gangster-themed ‘5 Families’ Slot, you’ll find this slot less complicated while having five reels.
Mafia Madness Slot Features
Players have 20 paylines to win from, from the five reels and three rows. Mafia Madness offers an impressive betting range that starts as low as 1p and spans to £140 per spin. Also, this video slot offers a progressive jackpot to be won, so you would be silly not to try out this slot at a 888 casino.
All the symbols in this video slot are theme related, which include images of knives, revolvers, pistols, explosives and other automatic weapons. However, the more valuable characters in this online slot have pictures of ladies, enforcers, and someone looking similar to the Godfather, similar to Dogfather places.
Mafia Madness RTP Figure
As a gamer, you will always want to know your chances of winning, so you know you are not wasting your time on a video slot that rarely pays out. If you are looking for a video slot that pays out more often, you will need to look for one that offers a high RTP (Return To Player) % or falls into the category of low volatility.
The Mafia Madness video slot offers an RTP figure of 91.69%.
Mafia Madness In-game Bonuses
Scatters
The scatter symbol is shown by an image of a classic gangster and can trigger the free spins feature.
Free Spins
The free spins feature can be activated by landing three or more scatter symbols across any reels. FifteenFor example, free spins will be awarded for landing three scatters.
Safe Heist Bonus Game
The safe heist bonus game is triggered by landing three or more safe bonus symbols on an active payline. Following this, you are tasked with clicking as many money bags as possible before the cops arrive. For example, if you trigger this bonus game by landing five safe symbols, all winnings will be multiplied by 25.
Mafia Madness Slot Summary
Despite the relatively low RTP figure of 91.69%, Mafia Madness is an online slot that offers more than enough fun features, including its lucrative and exciting safe heist bonus game. On top of this, Mafia Madness provides a progressive jackpot for their players to try and claim. Finally, the aesthetic features of this 888 slot are impressive, to say the least, with it being blessed with smooth transitions and animations.
About Josh Stewart
Josh lives in Edinburgh, Scotland, and works as a website editor. He has previously worked for several prominent online sites and, as a former professional golfer, specialises in sports and iGaming. Josh has almost a decade of experience as a freelancer and has received excellent reviews from current and previous clients.
Gorilla Madness
Whenever we think of gorillas, our minds automatically wander to the majestic gentle giants we know today, who spend their days in lush jungles and rainforests with thick vegetation, birds chirping, and idyllic imagery. Only going into chest-beating mode when provoked or showing off the alpha male status. Then along came Gorilla Madness from developers Light & Wonder, who forever changed that image for us. We had no idea that gorillas were around in prehistoric times, but according to sources we found online, there was indeed a gorilla-like ape called Gigantopithecus who lived approximately 2 million years ago. The gorillas we see in Gorilla Madness are, thankfully, the modern-day variety with larger-than-life personalities.
Graphically, the design is quirky and fun, with large cartoon-like graphics. Players will find themselves in prehistoric times in a jungle with a bubbling molten lava river flowing by and an erupting volcano in the background, almost waiting for someone to shout Jumanji! Or for the ominous drum beating to start. Instead, as the game loads, we hear the tribal rhythmic drums that beat along in time with a xylophone. While the tune itself is decent, it sounds a bit more like a tropical vacation than Gorilla Madness.
Available to play from 0.18 p/c to £/€88.00 per spin (yes, a rather odd range), Gorilla Madness is a medium to high variance game that can be played on most desktops, mobile phones, or tablets. As far as the layout goes, it’s fairly standard and consists of 5 reels, 3 rows combined with 243 win ways that pay on adjacent reels from the leftmost reel to the right by landing three or more matching symbols. According to official stats supplied by Light & Wonder, the game comes with three RTP models, with 96% being the highest, while the maximum win amount clocks in at 2,761x.
For symbols, the grouchy-looking male and eye-rolling female gorilla will pay 0.5x to 11.3x the stake, whilst the three dinosaurs are worth 0.1x to 4.5x your wager. The coloured gems doubling as A-9 card ranks pay 0.05x to 0.5x the bet, and the gold gorilla statue, which is also the scatter symbol, will award 5x to 50x the bet. Do note, scatter wins are paid in addition to ways wins. The Gorilla Madness wild symbol can substitute for all symbols, including the scatter symbol. This wild symbol can appear on reels 2, 3, and 4 in both the base game and free spins round.
Gorilla Madness: Slot Features
Free Spins
As mentioned before, the gold gorilla statue is also the scatter symbol. It can appear in both the base game and the free spins round. Land 3, 4, or 5 scatter symbols on adjacent reels to be awarded 10 free spins. During the free spins round, the low pay symbols do not appear, leaving the opportunity for bigger wins. Moreover, the Gorilla Madness Jackpot feature can be triggered during free spins. On a last note, free spins can be re-triggered during this round.
Jackpot Game
A big drawing card to Light & Wonder’s Gorilla Madness is the Gorilla Madness Jackpot feature. This feature may be randomly triggered when one or more wild symbols land on the reels. When the jackpot feature is triggered, a screen will display 12 coins. Here, players pick to reveal symbols. If 3 matching symbols are revealed, the corresponding jackpot is awarded, ending this feature. There are four jackpots, a Mini paying 27x the stake, a Minor awarding 44x the bet, a Major paying 833x your stake and the Grand, which pays a respectable 2,222x the bet.
Gorilla Madness: Slot Verdict
Gorilla Madness was a tough slot to review, not because it’s bad or unlikeable, but mainly due to it not having anything new or overly exciting to offer. Graphically, it’s well made. The change of scenery at the start of the free spins round is a testament to that, and the big cartoonish graphics along with the bright-coloured animations are welcoming. We can’t fault it unless we nitpick at things like, gorillas in a prehistoric setting? Admittedly, the pink, full-of-attitude headband-wearing ape did throw us off a little bit (lol) — though that could be the ‘Madness’ part of the title. The music, one could argue, is a bit out there as well, sounding more like something you would associate with a visit to the spa rather than flesh-eating dinosaurs. It’s all fun though, we get that.
Overall, the gaming session is vanilla with sprinkles. It is easy to play, and the features are far from complicated. During the test run, free spins were not super frequent though a few decent hits did land. As far as the top prize is concerned, 2,761x the stake isn’t overly exciting, though the target audience isn’t necessarily the hardcore gamer type. While it’s not terrible, Light & Wonder could probably have bumped it up a bit for a wider appeal. So, at the end of the day, are there any good reasons to play Gorilla Madness? Well, it depends on your preferences. If you are into high volatility and big potential, then probably no. If you’re the type of player who enjoys trying new games and just wants to escape for a bit, it’s not likely you’ll find Gorilla Madness to be a charming, easy-to-play, and light-hearted slot.